Track and Field | Kentucky High School Athletic Association
Championship Contingency Plans . May OUTDOOR TRACK AND FIELD NATIONAL CHAMPIONSHIPS – Mickey Miller Blackwell Stadium, Gulf. 2nd Annual 7th & 8th Grade Track & Field State Championships OHSAA 7th & 8th Grade State Track Championships – List of Eligible Schools. Jan 8, Hosting a home track and field meet does not have to be an unpleasant task. If the meet is well- planned and key personnel are secured.
Be certain that all officials and workers know and understand their assignments and duties. Coordinate the promotional and planning activities of all aspects of the meet. See to the needs of contestants, officials and spectators, and ensure all technical details of the meet have been done.
See that all events are seeded and heats and flights are assigned. Pre-Meet Planning and Logistics Set the date of the meet. Decide on a meet entry method, either online or hard copy entries. Decide on meet entry fees. Decide on a meet schedule. Send out promotional meet information to the media. Order needed meet equipment, starting shells, hip numbers, crossbars, etc.
Decide on the type of meet awards and place order for awards. Secure meet officials, the earlier the better. Plan the method of handing out awards. Plan a method of controlling traffic on the track and field event areas. If possible it is best to designate an entrance gate s and exit gate s. Designate areas for bus parking, meet check-in, the clerk of the course, award stand, meet center announcer, scorer, timing system operatorimplement weigh-in area.
Ready facility for meet. Running the Meet It is very important to keep the meet rolling once the first running event starts. Some meets use a rolling event schedule and others use a specific start time for each running event. Defined below is a different premise that may be worth trying. The premise is basically a goal to keep the meet rolling. The key to this plan is making sure the announcer, clerk of the course, starter, automatic timing official and event timing official work in sync.
This will take practice! The Perfect Track Meet Premise: Each heat of an event will start exactly 90 seconds after the last finisher of the previous heat crosses the finish line. There will be three minutes between each event. The three minutes between events will allow time for the announcer to announce the results of the event prior to the previous event. The only exception to the above will be when hurdles are being placed on or taken off the track and the start of the relays.
This will ensure that the races will be started every 90 seconds or three minutes. Meet Officials and Duties In charge of all activities during the competition. Responsible for the conduct and supervision of all meet officials.
Responsible for receiving written protests.
Schedule of Events | webob.info
Act upon any protests. Rule on any race infractions and interpret the rules of the meet. Consult with the Jury of Appeals when situations arise.
Announcer Keep runners, coaches and spectators updated as to the race schedule. Coordinate presentation of awards medals to top three. Results of the event prior to the last event contested will be announced after each race.
Announce team scores after every three events scored 3, 6, 9, 12, 15 and prior to the start of each meter relay.
Alert Event Timing Official when relay exchange zones are ready. Recognize all meet officials and workers during the meet not all at one time. Make any related public service announcements. Clerk of the Course Position each competitor in their proper race heat and starting position lane.
Distribute hip numbers for all races. Participants are to place competitor numbers on their left hip. Such is the popularity of the mile that it is the only event of English measure still recognized by the IAAF for record purposes. While the yd In the middle distances, fatigue becomes an increasingly important factor, requiring the competitors to pace themselves so that they can finish the race in the shortest possible time; or, if the race is a tactical one, to be able to summon a sprint at the end in order to defeat the other contestants.
The long distances range from 3, to 30, m 1. Also recognized by the IAAF is the one-hour run, in which the participants run as far as they can within one hour's time. As with the middle distances the longer the race the less decisive is the inherent speed of the various competitors. Rather, the endurance fitness of the athletes and their use of various strategies play a more important role. A distance runner with less natural speed than his or her rivals may speed up the pace in the middle of a race in order to break away from and thus disconcert the other runners.
Besides the distance races on the track, which usually are no farther than 10, m 6.
Track and Field
Because of the varying venues and conditions, no world records are kept by the IAAF for these road races. Similarly, no records are kept for cross-country races, which, at the international level, are often 12, m 7. Perhaps the most unusual of the distance track events is the 3,m 1. Race walking is fast walking with the stipulation that the walker must maintain unbroken contact with the ground and lock the knee for an instant while the foot is on the ground.
The hurdle races require an athlete to possess the speed of a sprinter and the ability to clear 10 barriers In the United States, equivalent distances of yd Women race over m and 8 barriers 84 cm 33 in high. In both men's and women's races, no penalty is assessed for knocking down hurdles, unless done deliberately with the hand. The rear leg or foot may not trail alongside the hurdle, but must be drawn over the top.
In the relay races teams of four athletes run separate distances, or legs. They exchange a hollow tube called a baton within designated exchange zones. The most common relay events are the 4 x m Relay meets are particularly popular in the United States, owing in part to the American school system, which has traditionally placed emphasis on interscholastic team competition.
Field Events Competitors in the high jump attempt to clear a crossbar. The contestant may make the takeoff for the high jump using only one foot, not two. Over the past half-century jumping styles have changed dramatically, from the "scissors" technique, to the "straddle," to the now-predominant "Fosbury flop. In the straddle, still used by some, the athlete approaches the bar and kicks the lead leg upward, then contours the body over the bar, facedown. The flop was popularized by Dick Fosbury, an American who developed the style and used it to win the Olympic gold medal.
The athlete approaches the bar almost straight on, then twists his or her body so that the back is facing the bar before landing in the pit. These landing areas, which at one time were recesses filled with sawdust, are now well-padded foam-rubber mats.
In the pole vault, as in the high jump, the object is for the athlete to pass over a bar without knocking it off, in this case with the aid of a pole. In the vault, too, a foam-rubber pit is employed to break the athlete's fall. Because the IAAF rules place no restrictions on the composition of the pole, it has undergone dramatic changes as new materials have become available. Bamboo and heavy metal models have given way to the fiberglass pole, which has a high degree of flexibility and allows the athlete adept in its use to catapult over the bar.
Most vaulters use an approach run of approximately 40 m ft while carrying the pole nearly parallel to the ground. The athlete then plants the pole in a sunken box, which is positioned immediately in front of the pit, and rides the pole during the catapulting phase, before twisting the body facedown to the bar and arcing over while releasing the pole.
In the long jump, or broad jump, as it was once called, the contestants run at full speed down a cinder or synthetic runway to a takeoff board. This board marks the point where the athlete must leave the ground. He or she may step on the board but must not allow any portion of the foot to go over it; otherwise, he or she is charged with a foul, and the jump is invalidated.
After a legal jump the contestant's mark is measured from the front edge of the takeoff board to the nearest point of contact in the sand-filled pit. The triple jump requires its contestants to hop, step, and jump into the pit. When the athlete reaches the board, he or she takes off and lands on the same foot; then, while attempting to maintain momentum, the athlete takes an exaggerated step, landing on the opposite foot, and then continues into the pit with a third jump, landing with both feet.
In the shot put, as in the other throwing events, the competitors perform from a circular base constructed of concrete or synthetic material. The shot circle is 7 ft 2.
In the "O'Brien" technique, the most popular style, the athlete is positioned at the back of the ring, with the lb 7. The contestant then crouches low on one foot and with the back to the toeboard thrusts to the front of the ring. As the shotputter reaches the toeboard, the body must be torqued in order to provide the impulse to shove the shot forward. The athlete may touch but not go beyond or touch the top of the toeboard. The discus throw employs a platelike implement weighing 2 kg 4 lb 6. It is one of the oldest of events; it was popular in the ancient Greek Olympics.
The thrower enters a ring 2. The athlete rests the discus — usually made of wood, with a metal rim — in the throwing hand. He or she then makes one-and-a-half quick turns and releases the discus at shoulder level.
The implement used in the hammer throw is a metal ball similar to the shot but with a 3-ft The entire hammer weighs 16 lb 7. The athlete grips the handle of the hammer with both hands, turns several times in the circle, and attempts to release at the moment of maximum centrifugal force.
Indoors, a shorthandled version, weighing 35 lb The javelin is a spearlike shaft of wood or metal at least cm 8 ft 6.