Modern Warfare 3 reviews: why is this the most hated game on the web? | Games | The Guardian
Call of Duty: Modern Warfare 3 has attracted near-universal critical acclaim. It is a an interesting reversal of the usual critic/public relationship. It's difficult to look Modern Warfare in the eye without glancing at the long shadow raid to the closing hostage-rescue on a passenger jet, Modern Warfare is a Pursued by dozens of soldiers, the power relationship between. But COD 4 is more than just an updated setting. to house, taking out what seems like a never-ending stream of enemy troops along the way.
The campaign takes you from a rainy night out at sea on a boat that's in the process of sinking to a missile silo where it's on you to save millions from an unsavory nuclear-powered death. Along the way, there are plenty of jaw-dropping moments where you'll look around the room for someone to whom you can say, "I can't believe that just happened.
The action in the campaign is usually very straightforward. You have a compass at the bottom of your screen, and the direction of your current objective is very plainly marked. But getting from point A to point B is never as simple as running in a straight line, as you'll be conducting full-scale assaults in Middle Eastern countries by moving from house to house, taking out what seems like a never-ending stream of enemy troops along the way.
You'll also get an opportunity to raid Russian farmhouses in search of terrorist leaders, disguise yourself as the enemy, and, in one sequence, don a brushlike ghillie suit and crawl through the brush as enemy troops and tanks roll right past you. It's a breathtaking moment in a campaign filled with breathtaking moments. Unfortunately, it's about half as long as the average shooter, and there are plenty of sequences where you wish there were just one or two more hills to take.
Of course, if you're looking for longevity, that's where the multiplayer comes in. Up to 18 players can get online and get into a match on one of 16 different maps. Many of the levels are taken from portions of the single-player and they offer a healthy mix of wide-open, sniper-friendly areas and tight, almost cramped spaces where grenades and shotguns are the order of the day.
There are six game modes to choose from.
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The old standby is team deathmatch, though you can also play in a free-for-all deathmatch, which isn't as much fun as the team modes. The other modes are more objective-oriented, and a couple of those have you lugging bombs across the map to blow up enemy equipment, or preventing the enemy from blowing up your base. Others have you capturing control points.
Lastly, you can change up the game rules a bit with a hardcore setting that makes weapons more realistically damaging or an old-school mode that puts weapons on the ground as pickups and generally moves away from the simulation side of things.
The campaign takes you to multiple locales, but they're all full of guys who are begging to be shot in the face. In addition to just firing your weapon or tossing grenades, you earn some more interesting tactical moves for skilled play.
If you can shoot three opponents without dying, you're able to call in a UAV drone, which basically is an upgraded radar that makes enemy positions show up on your onscreen map for 30 seconds at any time.
Normally, enemies blip up onto the map only if they fire their weapon to make their location known. If you can go on a five-kill streak, you can call in an air strike, which brings up a shot of the entire level map and lets you place the air strike wherever you like. When combined with a UAV sweep, this can be really devastating. If you can make it all the way to seven kills--which is actually easier than it sounds--you can call in a helicopter for support.
It'll buzz around the map and automatically open fire on enemies, though enemies can shoot it down, too. These additions to the normal first-person shooter gameplay really open up the game a lot and make it superexciting to play.
You'll also always have something to work toward, regardless of mode, because in standard, public matches, you earn experience points for just about everything you do. Capturing control points, getting kills, calling in support, all of these things give you points that go toward your rank.
Ranking up unlocks most of the game's multiplayer content. The class system in Call of Duty 4 is also very interesting. Each class has a different weapon loadout and different traits, called perks. As you rank up, you eventually unlock all five of the preset classes and the ability to create your own class.
This lets you pick your own main weapon, your sidearm, attachments for both weapons, what sort of special grenades you want to carry, and three perks. The perks are broken up into three groups to help keep things balanced, and as you continue to level, you'll unlock additional perks. These class traits are one of the game's neatest tricks and, again, really helps to set COD 4 apart from the pack. We're pretty sure that real war doesn't look quite as cool as Call of Duty 4 does.
Perks in the Perk 1 group are more focused on explosives, letting you get more flashbangs if you like, or letting you lug around a rocket launcher, which is great for taking out enemy choppers. The player will then proceed on a mission to intercept the real cargo ship in the Bering Strait alongside Captain Price and Gaz. In the cargo hold, the SAS team finds a nuclear warhead draped in a flag with Arabic writing.
They are supported by Russian Loyalists led by Sgt. While escaping with Nikolai, their helicopter is shot down, and they flee from Ultranationalist search teams. They first attack a television studio where they believe Al-Asad is broadcasting, but it turns out to be a recording.
They then rescue a stranded Abrams tank called War Pig. Their efforts culminate in a massive assault upon the capital.
Modern Warfare 3 reviews: why is this the most hated game on the web?
However, a nuclear weapon is detonated, killing Jackson, Vasquez and 30, Marines. Griggs was not present during the detonation. There is then a flashback mission where Captain MacMillana sniper team leader, and then Lieutenant Price are sent in to the first assassination mission issued by the British government since World War II.
Their target is Zakhaev, then a rich Ultranationalist and arms dealer. They crawl through the countryside in ghillie suits, silently sniping enemy patrols or letting them go, until they reach an abandoned hotel where they get a clear view of Zakhaev exchanging nuclear rods for weapons.
He is shot by Price, but only his arm is lost. Price and MacMillan, who gets his legs injured when a helicopter crashes, then contact an evacuation chopper and escape.
Back in the present, the squad evacuates from the town on the Sea Knight "Big Bird", which has Griggs on it. However, just when the strike force corners Victor, he commits suicide by shooting himself in the head to avoid capture. They first rescue Griggs after he misses the landing zone and then they knock out the power to the ICBM facility so the Marines can breach the perimeter.
They enter the facility and after retaking it and aborting the launch, MacTavish, Gaz, Price, Griggs, and some other squad members escape in Russian cars. The Ultranationalists pursue them and an enemy helicopter damages a bridge vital to their escape. The men crash, stranding the squad without support. After a tanker explodes, all of the squad members are incapacitated, except Griggs, and Zakhaev comes to the bridge to observe. Griggs is shot in the head while trying to drag MacTavish to safety and Gaz is executed by Zakhaev.
Russian Loyalists come to aid the men, evacuating MacTavish and attempting to revive Price, who appears to be unconscious can be seen in Call of Duty: Modern Warfare 2 when the medic attempting to resuscitate him becomes frustrated. A television news report is played mentioning the events of the game, but the newscaster dismisses the events as "struggles" and "nuclear missile testing", stating that the real events of the past six days were unknown to the public.
In the Epilogue, a bonus mission can be played titled, " Mile High Club ". This bonus mission is seemingly unrelated to the plot. In it, the player takes the role of an unnamed Task Force member, and must make his way through a terrorist-infested double decker airliner, while safely securing a hostage VIP.
Modern Warfare 2 Edit Call of Duty: Modern Warfare 2 is set five years after the conclusion of Call of Duty 4: Despite the efforts of the Marines and the SAS, the Ultranationalists seize control of Russia and enshrine Imran Zakhaevthe deceased leader of the Ultranationalists, a hero and martyr.
Meanwhile, Vladimir Makarovone of Zakhaev's former lieutenants, begins a reign of terror against Europe by staging numerous terrorist attacks. Joseph Allen of 1st Battalion, 75th Ranger Regiment participates in an operation to retake an Afghan city from local militia. Allen then participates with Makarov in a terrorist attack on a Russian airport. Allen's body is left behind for the Russians to find, which will be identified as American.