Elevator Action Returns - Wikipedia
bad), other characters' Relationship Values towards you (including the Alliance Meter), The True End, the primary plot ending of a game that has multiple endings. It basically forces the player to finish the game with the "Good End" in order to unlock Action Adventure .. Voldo returns Soul Edge to his master's vault. RELATEDJanuary TV Premieres, Returns, Finales and More: Save the + Dates! the team, even going so far as to give Tim an office in the elevator. . Paige was practically begging Walter to ask her to stay at the end of .. So to rub in his face her relationship with action man is rude to say the least. TVLINE | How did Jane not faint there at the end?! of bringing Michael back even though he knew it would put his relationship in jeopardy.
Over the story mode, the player can make choices or do certain things that affect the ending you get. There's also the game's True Ending, that encompasses multiple characters and concludes the plot so far. In the same vein, Blazblue Cross Tag Battle has seven possible endings: If Ragna prioritises Rachel then she explains the nature of the System to him alongside Es, and if he prioritises Noel then he ends up with her in the world unconscious.
If he chooses to trust Hazama then the player gets a bad ending where Hazama receives the Keystone and goes off to plot with it. The Persona 4 Arena story ends with the Investigation Team returning back to Yasogami High, only to realise that Ragna, Noel, Hyde and Ruby are now full-fledged students at the school, and they seem to have lost their memories.
Not seeing her as a threat anymore and figuring it will be safer to keep an eye on her, RWBY decide to keep her as a pet. The True Ending, unlocked after completing all the story missions, has Ragna, Yu, Hyde and Ruby defeat the System for good wit the power of all four Keystones.
After celebrating their victory, the four protagonists along with Weiss, Linne, Yosuke, Yukiko, Chie, Noel, Jin and Rachel all share some final friendly goodbyes and then go back to their now restored home universes.
Arena has joke endings for Chie, Yukiko, and Kanji that can be pursued by making certain choices in their respective campaigns. Chie finds Akihiko getting around the invisible walls in the TV World's school by jumping out a window. Smelling beef on the other side, she gives chase and fights Akihiko over the last beef bowl in a convenience store.
After claiming victory, she awakes in the Junes food court, only to find that while she was chasing meat, the rest of the investigation team solved the case without her. After defeating Teddie, Yukiko worries that her boxed lunch might've spoiled. She decides to test it out by stuffing it into Teddie's mouth.
Considering her culinary skillsthe result should be obvious. However, Yukiko mistakes Teddie's suffering for rejuvenating effects. When she finds Yu, she tries to get him to eat it. When he resists for perfectly legitimate reasons, she mistakes this as being under the enemy's control, subdues him, and forces him to eat it. She then does the same to the rest of the Investigation Team.
Multiple Endings - TV Tropes
She ends up spending the rest of Golden Week alone, working on her cooking while everyone is recovering from food poisoning. Convinced that everything that happened since falling into the TV World was a dream, when fighting against Naoto, Kanji tells her to stop being formal around him and to just call him "Kanji" instead of "Kanji-kun".
Only after subduing Labrys's Shadow does everyone tell him that it was not a dream, that he really did everything that he did, including making his feelings for Naoto more apparent. When Naoto actually does call him simply "Kanji", he freaks out Duel Savior Destiny has six endings for the main heroines and then a final route for Princess Crea.
Each route gets closer to solving the entire situation than the one that came before it with a rather firmly established route order, though the first two at least are interchangeable.
If you take too long to beat the Final Boss or take too much damage, Goku comes in to help, and you finish off the boss with a combination attack. However, if you do well enough on your own, your character beats the boss without Goku's help though you do get a power-up from the spirits of Gohan, Vegeta, Piccolo, Krillin, and Gotenks.
For Avdol, if he draws The World, it's implied that Dio somehow came Back from the Deadwhereas if he draws The Magician, he decides to reopen his shop.
For Mariah, whatever card the player gets determines what Mariah thinks of the player. If they draw The World, she tells them the're not as good as Dio is, but if they draw Bast, she wonders if they really are more attractive than him. In Injustice 2players get two different endings depending on if the player decide to either spare or kill Brainiac: In choosing the Insurgency, Batman is able to defeat Superman and his allies with the aid of Supergirl.
Superman is recaptured, depowered and sent into the Phantom Zone, but the cities captured to Brainiac are still lost.
Supergirl realizes that Superman's reign of terror has cost the world a symbol of hope and herself her only living family member. However, Batman offers to help her, deciding to reform the Justice League. He attempts to recruit Supergirl again, telling her about the army of aliens he seeks to form and how they can bring peace.
When she refuses, he tells him that she'll come around, especially when he shows her Batman, turned into a cyborg himself. However, it's worth noting that the characters' standard arcade endings add another rub to this: Killing Brainiac causes his ship to self-destruct, which destroys all the cities he has captive, showing that the Regime was wrong.
In the Insurgency endings there's still a faint hope that they might someday reverse the process and restore the shrunken cities. Soul Blade had two different endings for each character, depending on whether they push a button at a certain point in their ending cinematic.
Mitsurugi's ending takes the form of a bonus first-person fight against a soldier wielding a Tangegashima rifle. He will either take a bullet and decide to find a weapon that can overcome the Tanegashima, or evade the bullet, strike down the rifleman, and decide to start training again. Hwang will either forego taking Soul Edge and embark on a journey across the world, or take Soul Edge back to his hometown and go on a killing spree under the cursed sword's influence.
Siegfried will either destroy Soul Edge and grieve over his father's death, or take it and become Nightmare. Taki's Rekkimaru dagger shatters. Afterwards, she'll either reforge it, or purify Soul Edge and turn it into a new demon-slaying weapon. Sophitia purges Soul Edge from the world and frees the world from its influence. The player is then either treated to seeing Sophitia commune with birds like a Disney princess, or taking a bath in a lake.
Rock will either take Soul Edge in the hopes of finding his parents, abandoning Bangoo in the process; or toss Soul Edge away and stick with Bangoo. Voldo returns Soul Edge to his master's vault. He will either lay the blade at his master's throne and sit upon the throne as its protector, or have the sword break in his hands, driving him mad. Seung Mina returns home to her father, who tests her reflexes with a surprise attack. She will either shirk from the attack, prompting her father to redouble her training; or she will evade it, finally being recognize as an adult and proceeding with her betrothal to Hwang at least until she runs away from home.
Li Long either dies, or lives long enough to be lured by Soul Edge with a vision of his lover Chie to take up the sword.1995 [60fps] Elevator Action Returns NoDamage ALL
Sort of in World At War. In the final mission of World at War's American Campaign: Roebuck and Polonsky get themselves into hand-to-hand combat with two Japanese soldiers that pull an I Surrender, Suckers.
The player is given the option to save Roebuck or Polonsky. After the final battle, the character you picked to survive will go up to the body of the other, remove his dogtags, and hand them to you, as Roebuck gives a final narration.
Before the final mission in World at War, Reznov will read a passage from Chernov's diary.
Ending for Elevator Action Returns-Good End (Sega Saturn)
If the player went and slaughtered helpless Germans during the Soviet Campaign, the passages will be critical; if the player spared them, the passages will praise the player. If the player did a mixture of both, the passages will paint the character as a moral question mark.
The actual logic behind the morality of the choices is a bit difficult to understand, though, as your choices involve mercy-killing a group of mortally wounded Germans who are writhing in pain as they bleed out, or gunning down a group that are about to be burnt alive anyway by several vengeful Russians wielding molotov cocktails. Turning your weapon onto the guys committing the atrocity just results in the game rebuking you for friendly fire and restarting from the last checkpoint.
Black Ops II has a variation wherein you still play every stage, but your actions within those stages will affect on what kind of ending you will get like spare X in this level while kill Y in another level.
To expand on this: Frank Woods can be influenced into killing his long-time friend Alex Mason forcibly made to look like Raul Menendez, the antagonist of the game. The survival of the scientist Karma also affects whether the Celerium WORM is successfully flushed out of the entire network system. Lastly, killing Menendez will trigger a worldwide revolution due to his death being the last step of his plan to influence the world into anarchy. In Metal Gear Solidyou can get an ending with either the loser sidekick Otacon or the love interest Meryldepending on whether or not you pass the torture minigame and if Meryl makes it out alive.
While the Meryl ending has now been confirmed as canonicalwith Meryl reappearing alive and kicking in Metal Gear Solid 4neither ending is explicitly referred to as the Good or the Bad ending the game calls them Ending A and Ending B. Interestingly, the revelation from the non-canonical ending of Metal Gear Solid is also confirmed as canon Meryl is actually Colonel Campbell's illegitimate daughter, not his niece in Metal Gear Solid 4 Guns Of The Patriots, setting up a major conflict.
Before that, Metal Gear Solid 2 featured Snake sporting and explicitly referencing the infinite ammo bandanna, the player's reward for reaching Meryl's ending in the previous game, as a subtle hint that the Meryl ending was actually canon.
The in-game novel, "The Shocking Conspiracy Behind Shadow Moses", offers a different explanation, suggesting that the protagonist of the novel found the bandanna on the beach at Shadow Moses, where Meryl found it in the game. The 'alien' who rescued the protagonist Snake through the eyes of a Conspiracy Theorist took the bandanna from him and escaped with it, thus subtly implying that Snake got the Otacon ending. Nastasha's book contradicts this again by saying it seemed Snake managed to rescue Meryl.
Incidentally, the theme of the game was about choosing the path to follow when presented with conflicting information about the world, and not fussing about absolute reality. Substance features five non-canonical 'Snake Tales' missions. Four of these have two endings, and which one is chosen is usually determined by whether the player kills the final boss or not.
Snake Tale A has five, as skipping a large chunk of the mission makes it possible to fight the boss almost straight away with two alternate endings. The player can also re-enter the elevator Snake uses right at the beginning to end the scenario on a weird note. This could be considered a Non-Standard Game Overas it does lead the player to a game over screen with no continue option, though.
Abe's Oddysee features four endings: The end of the gameplay shows you being captured by the baddies. If you have rescued 50 or more mudokons, they band together and rescue you, and you are hailed as a hero Standard Good.
If you rescued fewer than that, they let you die Standard Bad. If you rescued all 99, you get the Standard Good ending, but also a teaser for the next game and some production art Perfect Good. If you killed as many mudokons as possible some mudokons must be rescued in order to progress in the gameyou are appointed Head of Employee Relations by the baddies Perfect Bad.
Oddly, the Perfect Bad ending is the best, as it is the only one that gives you any future advantage in the game — you are provided with a cheat code that will only work once the Perfect Bad ending has been completed. Shadow of Chernobyl has at least 7 endings. If your reputation is good, you wish for the zone to disappear. You are shown a clear sky, green grass.
The character's pupils are gone. You have become blind. If you have a lot of money but a lower rep, you wish for money. Gold coins fall from the sky. The coins are actually bricks, metal, and other debris you are soon crushed under. If you kill 2 main characters, you wish to rule the world. The monolith absorbs the character, leaving only a pile of clothes. If you kill everyone and your rep is very negative, you wish for humanity to be "controlled".
The player has a vision of the end of the world, followed by waking in a black void. If you do none of the above, you wish to be immortal. You are transformed into a metal statue.
The 2 main endings are based on the player ignoring the wishmaker, finding the true ending section, and following that. The endings then become: Join the C-Consciousness hivemind controlling the area, and attempt to fix the zone.
Destroy the equipment, and you are shown a bright, grassy field. It is implied that the zone was repaired and you have succeeded. Overtravel A short distance beyond the terminal floor as allowance for building, Parallel Escalator Installation An escalator installation where the units are mou Passenger Elevator An elevator used to carry people. Penthouse The machine room above the hoistway on traction elevators.
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Pickup Rollers Devices on the hoistway door which mate with the clutch on the car Pit The area at the bottom of the hoistway under the car, extending from the sill Pit — Escalator A recess in the floor to receive that portion of the lower head a Pit Channels Steel channels on the pit floor to distribute the hydraulic elevator Platen Plate A plate, used to attach the jack to the bolster assembly of a hydrau Platen Plate Platen Plate: Platform The floor of the elevator, placed in the sling and supported by brace ro Platform Isolation Pads Rubber or other vibration absorbing material which reduce Plunger The inside, moveable part of a hydraulic jack that is attached to the pla Position Indicator A light fixture which indicates the relative position of the e Positive Drive Handrails A roller chain forms an integral part of the handrail as Power Doors Doors which are propelled by electric motor s.
Power doors on Freig Power Unit The device on hydraulic elevators which supplies the motive force to r Protection Pads Quilted vinyl which can be hung by hooks or buttons on the cab wa Pumping Unit Power Unit The device which draws oil from the tank and pushes it Push-button An insulated button that operates electrical contacts when pressed Push-button Station A decorative device containing one or more hand-operated devi Rail Guides Rail Guides: Rated Speed The elevator speed in the up direction with the rated load in the car Recessed Floor Pans Pan type construction being used as a substitute for floor an Registered Call A signal initiated by pressing a car or landing pushbutton, indic Return The area behind a wall or enclosure where a sliding door panel or gate sli Return Panel The panel at the front of the passenger elevator car, adjacent to th Reveals The area on a cab wall between applied panels, typically measures 2 inche Rise Vertical distance from the finished floor level of the terminal landing to t Roller Guides Guide shoes that use rollers to rotate on the guide rails instead o Ropes Hoist For traction elevators, a strong cord of twisted fibers such as ste Safety Device on the car or counterweight that will stop the car or counterweight Safety Axle A shaft connecting the step chains on each side and fastened to the s Safety Edge A mechanical device driven by the elevator, which simulates elevator Safety Edge — Cable A small steel cable attached from the car or counterweight or Safety Edge — Carriage A simulated car located in the selector which carries cams Safety Edge — Drum A cylindrical device on the selector, to which the selector ca Safety Edge - Floor Bars Simulated floor devices on a selector through which cams Safety Housing A large clamp that anchors the car to the building to keep the ele Safety Plank The bottom member of a sling for a traction elevator which contains Safety Switches Electrical switches located at various points within the unit whi Segments The radius portions of an escalator assembly.
Seismic Switch Activated by movement in the ground that provides a signal that a Setting the Safety The act of triggering the safety to stop the elevator from fal Shackle Threaded rods to which the hoist cables are socketed and which bolt to th Sheave Wheel that is mounting in bearings and having one or more grooves over whi Sheave — Compound A pulley located on the car and on the counterweight, under whi Sheave — Deflector A pulley aligned with the drive sheave, which provides a path Sheave — Drive The grooved wheel of a traction machine over which hoist ropes are Sheave — Secondary A pulley on a gearless machine which serves two purposes - 1.
Shims Devices used as fillers to ensure accurate positioning of bolted pieces su Shut-off Valve A valve in the oil line that may be engaged manually to allow insp Side Post The normal practice of mounting rails on opposite hoistway wall midways Sight Guard A strip of sheet metal mounted vertically on the leading edge of side Signal Fixtures, Signal Equipment Light fixtures that provide visual and audible Silencer A muffler type device installed in the oil line of a hydraulic elevator Sill The threshold of a door opening.
Most sills include grooves to guide the bo Sill Support The means by which a hoistway door sill is secured to the flooring s Simplex Operation Controller operation that involves only one car. Simulation Tools A complex set of computer tools used by trained experts to simul Single Speed Door Door type with one panel which slides to one side, behind the r Skirt Panel The lowest panel within the balustrade, located immediately adjacent Skirt Switches Safety switches located immediately behind the skirt boards at the Sling The basic frame which consists of two stiles, a crosshead and a bolster or Soffit Top horizontal piece that forms the entrance frame inside the elevator cab Soffit Escalators Covering of the underside of the escalator truss, not normall Speed The number of feet an elevator travels at the full rated velocity per minut Spring Buffer One type of buffer, for elevators with speeds less than feet pe Stack An accurate, vertical line of rails located in the hoistway.
Stanchions The vertical members of an escalator truss assembly. Starting - Across the Line Across the line starting — an economical motor starte Starting - Solid State Solid state starting — an electronic reduced voltage star Step Chains Large four inch pitch roller chains which form the connecting linkage Step Riser The vertical portion of the step.
Step Tracks A series of tracks which support and guide the steps through both the Step Train The assembly of all steps to the step chains, forming a continuous mov Step Tread The riding or top surface of the step, usually constructed of cast or Stile The vertical members of the car sling, one on each side, that fasten the cr Stopping The action of final motion of the elevator from leveling speed to an acc Strike Jamb Column against which a horizontal sliding car door closes.
Structural Slab A reinforced concrete slab that support the elevator driving mach Support Brace Rods Slender metal pieces which extend from the platform and are Tank Reservoir A container to store the oil used to move the elevator. Terminal Landings The top or bottom landing to which an elevator travels. Toe Guards Platform Guards Steel plates with a flat and an angled surface which Torque The pulling effort developed by the motor Traction One of two methods by which an elevator is moved, whereby the elevator i Traction Drive Handrail Due to its construction, the handrail is driven through a Trailing Wheels Step Wheel Wheels connected by axles to the riser end of the st Transom A panel or panels above an entrance used to close the hoistway enclosure.
Travel Vertical distance from the finished floor level of the terminal landing to Travel — Net The distance from the top floor to the bottom floor. Travel — Total Net travel plus top and bottom overtravels.