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Taking place within the fictional province of Cyrodiil, Oblivion's main story Oblivion is a role-playing game (RPG) that incorporates open-ended gameplay. .. said Pete Hines, Vice President of Public Relations and Marketing for Bethesda. Jun 24, The following is a list of quests that constitute the main questline: War Storyline — the second main story arc of the Elder Scrolls Online. (Contains spoilers of the main story in ESO) The main story of Elder relationships, so it is a difficult choice sacrificing one at the end, for.
There are some things about the main story I liked, mainly near the end. The open world Coldharbour zone is surprisingly beautiful and definitely one of the best zones in the game from an aesthetic perspective, and the very last quest offered some cool gameplay. Still, the main story is ultimately something I did because I needed the skillpoints, not because I was excited to.
ESO: Main Story Complete and Other Lore Thoughts | Superior Realities
As mentioned previously, I greatly enjoy the Bosmer, and my opinion of them has only grown with time. Their savage edge is equal parts terrifying and fascinating.
Their casual bloodthirst never ceases to amuse. The Khajiit have also managed to maintain their position as my second favourite aspect of the setting. Chief on this list are Nords and Orcs, who so far seem to be incredibly shallow and archetypal, and not even interesting archetypes at that. But of course the humans are going to be boring. From what I gather, they used to be Daedra worshipers, but then some of them managed to promote themselves to godhood?
That could definitely be interesting.ESO - Main Story Arc - Part 11 - God of Schemes [Final Quest]
And Argonians are the biggest question mark. Really all I know is they worship trees, which speaks highly in their favour. I would like to know what they did to make everyone hate them so much. Much of the lore in ESO is delivered via in-character history books you find while adventuring.
These tend to be written in an incredibly dry, scholarly style, and while this is realistic, it sucks a lot of the fun out. It has no meaning out of context. Another issue in the presentation is how every culture in Tamriel tends to have its own words for the different deities, supernatural beings, and the like.
Finally, the story can also be inconsistent when it comes to tone.
Quests | Elder Scrolls Online Wiki
Examples include the residential school quest in Auridon and that lore book about how vampires in Tamriel are apparently the result of some poor woman being raped to death by a demon lord. I finally have enough skillpoints and am nearing the all-important CP gear cap, so I can afford to be more laidback. Jauffre tells the player that the only way to close the gates permanently is to find someone of the royal bloodline to retake the throne and relight the Dragonfires—with the Amulet of Kings—in the Imperial City.
However, there is an illegitimate son named Martin, who is a priest in the city of Kvatch. Upon arriving at Kvatch, the player finds that the Daedra have destroyed the city and very few survivors remain. A massive Oblivion Gate is obstructing the main city entrance, and the player must venture through the gate into the Deadlands—one of the planes of Oblivion—in order to close it from the inside and allow access to the city.
After closing the gate, the player enters Kvatch and takes it back from the Daedra with the assistance of surviving guardsmen. Martin has survived and the player persuades him to come to Weynon Priory. There, Martin is recognized as the emperor and is given command of the Blades. The player is optionally entered into their ranks and sets off in search of the amulet. After gathering information, the player learns that the group responsible for Uriel Septim's assassination and the theft of the amulet are the Mythic Dawn, a cult dedicated to the worshiping of Mehrunes Dagon, the Daedric Prince of Destruction.
The cult believes Dagon is the true creator of the world and wish for him to "cleanse" it of all impurities. Killing the emperor and thus removing the barriers to Oblivion was the first step in realizing this idea. The player attempts to infiltrate the secret meeting place of the cult in the hopes of retrieving the amulet.
When the player does so, the cult's leader, Mankar Camoran, escapes through a portal, taking the amulet with him. The player takes the book that had opened the portal to Martin, who deduces a way to reopen the portal. The player seeks out three key artifacts necessary to recreate the portal: With all three retrieved, Martin reveals that a final ingredient is needed: Martin and Jauffre decide to allow the city of Bruma to be attacked by Daedra so that a Great Gate will be opened.
Once it is, the player obtains the Stone and closes the Gate, also saving Bruma. After bypassing Daedra, Mythic Dawn members and obstacles, the player confronts Camoran and kills him.
The player returns the Amulet of Kings to Martin, and they subsequently travel to the Imperial City with the Blades to relight the Dragonfires and end the Daedric invasion. They find the city under attack by Daedra and an enormous avatar of Mehrunes Dagon himself.
The player and Martin fight their way to the Temple of the One. There, Martin laments that they are powerless against Dagon's avatar and explains that they can only defeat him one way.
He bids farewell to the player and shatters the Amulet of Kings, merging himself with the spirit of Akatosh, the Dragon-God of Time, thus becoming Akatosh's avatar. After a battle, Akatosh casts Dagon back into Oblivion and lets out a mighty roar before turning to stone.
Main Quest (Online)
Martin, whose soul was consumed by the amulet, enters the afterlife to join his forebears. In a telepathic monologue to the player, he sheds an optimistic light, explaining that while the Amulet of Kings is destroyed and the throne again lies empty, the gates of Oblivion are now shut forever and the future of Tamriel now lies in the player's hands.
The Empire's high chancellor sincerely thanks the player for their service during the crisis and proclaims them as the seventh Champion of Cyrodiil. Ken Rolstonwho was Morrowind's lead designer, oversaw the development team.