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The Cairo, as well as other orbital defense stations, such as the Malta, are boarded . Within the context of the game it is not made clear what the relationship is the center of the city is a Forerunner ship that powers it is not clear until the end;. However, there is another door on the balcony that two Elites will come through during the . Since it's the end of the level, it's okay to use your ammo on the Grunts, but Follow the doors until you reach a big room, consisting of Cairo Station. How to Get Out of Campaign Maps in Halo 2: Halo 2 was a game that, The two levels that will be used in these instructions are Cairo Station and Delta Halo. Now, before you jump down at the end of the hallway, make note of the ramp directly . Organizing · Parenting · Pest Control · Pets · Relationships · Reuse · Travel.
The reason his dialogue is 'sad' is because all he knows in life is combat and warfare. As we see in Halo 4, ONI views the Chief as 'broken', and that isn't far from the truth from a 'human' standpoint.
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That is one of the hidden themes of nearly every story we've seen with the Chief; he is 'growing' as a person by making more 'human' decisions that do not just extend to his immediate Spartan-II family.
In the Fall of Reach, we see his initial connection with Cortana, the importance of the Spartan-II family and the unspoken bond between the Chief and Halsey who is arguably the closest thing to a mother that he has ever had. We see the augmentation process which pushed the Spartan-IIs beyond baseline Humanity, and watched more of his 'family' die or become so horribly changed that they were unsuited to further serve.
In First Strike, the Chief is given a choice on whether or not to hand over data concerning how Sgt. Johnson survived the Flood.
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Handing over the data which was the strategic choice would have had Sgt. Johnson killed in the name of science, with the miniscule hope of figuring out his immunity. Over the course of the novel, and due to the events on Alpha Halo, the Chief slowly changes his mind as he comes to consider Sgt. Johnson more than just a 'human' soldier, but as a friend.
This is something we see continued in Halo 2 and 3, which is why however hamfisted it might have been handled Johnson's death in Halo 3 is so tragic.
And in Halo 4, there's the relationship between the Chief and Cortana. The Chief is a war hero, and the Halo 4 era is arguably 'peace time'. You see the tentative bonds of friendship being formed with Captain Lasky and Commander Palmer, much like they were formed with Johnson, but we have yet to see where those roads lead.
And it was going to be the end of Halo. We had no plans to do another game after this. That was the thing that I take away from Halo 2 more than anything else. It was a tumultuous time in our history, when things got so bad between leaders not working well with one another that it threatened the existence of the project, the quality overall and the existence of the studio.
It kind of left you dangling on a thread. I was still confused when they came out of the clubhouse and presented it to the team. People will be throwing their controllers at their TVs. And then you want me to climax the music, go to black and run credits? I could not believe what we were doing. But we had gotten ourselves into this bind, and there was no way to change it. We had all thought, and hoped, this is going to be like The Empire Strikes Back.
That was a cliffhanger, and nobody freaked out when Luke was just on a hospital ship and nothing got resolved at the end. When you write a cliffhanger, you do it with the obvious knowledge that the story is not finished.
The alien who burned Reach and declared he will continue his campaign against humanity finds himself fighting alongside and forming an alliance with them.
Because the Prophets had lied to them both.
In Halo 2 Anniversary, he genuinely seems to stop and think for just a second. And then he reacts instinctively against it because his loyalty, for a second, wavers.
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People talk about the boss fight which I personally enjoybut nobody ever seems to talk about just how powerful the scene that precedes it is and the statement it makes about what Halo, beyond just being a video game, is trying to say.
These are the plot points meant for a whole other game. The second instalment typically tells a much darker, character-driven story, and the grand resolution is left up to the third instalment.Halo 2 Legendary Live Stream Part 1: Cairo Station and Outskirts
Halo 2, for me, dealt with everything it needed to and I think that the Halo universe is better for things turning out the way they did. Without any context as to why, the Master Chief lands in a jungle and he fights some Covenant to get to a human base, where he fights off some more Covenant. They blow up the base and the Chief drives away with the survivors, while fighting off some Covenant.
After that, he brings down some anti-aircraft guns while fighting off some Covenant and then they activate the portal. The plot has yet to materialise and next to nothing has been done with characterisation or character development.
We were trying to figure out who was going to write the story. We tried a couple different story committees. It was really difficult. When the story committee was done with their outline, they brought us in, the seven of us who were the leads or on the board of Bungie, and gave us the whole story.
This is going to be great.
But I was like: Where was Miranda Keyes? We never followed up on her story. And there was nothing surprising.