JumpStart Games List: Best to Worst
The first aspect that homeschooling parents and teachers need to consider is the standards and milestones that 4th graders need to achieve by the end of the. From listing out the curriculum standards for science, math, and other subjects to detailing the milestones that 4th graders should be able to achieve by the end. JumpStart Adventures 3rd Grade: Mystery Mountain is a JumpStart game that was made by Knowledge Adventure in JumpStart 3rd Grade - Ending
Generally, the game wants you to select lines which are polite, honest, and get to the point. There are also funny smartass lines which are fun to select, but which nearly always dead-end the conversation. Jo has to collect three items around Hooverville that will help her reach each bomb.
Thankfully, unlike the previous two games, the amount of items have been severely reduced to just 18, since there are only six missions. Skinny often forgets important things that happened minutes ago, but he can remember Jo long enough to deliver her notes to the same place each time. Jo Hammet and all the other characters. Seriously, what were Jo Hammet's parents thinking?
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Would you let your ten-year-old daughter skateboard around the city at night, dodging a madman's goons and breaking into sabotaged industrial plants? And there's no way they couldn't have known about it because it's implied that she became the town hero. Of course, the game solves this issue by just never showing or mentioning her parents.
Gameplay and Story Integration: The first level is essentially a breather level. During the skateboard stages, the thugs never come after Jo at all so you're virtually in no danger.
From the second level onwards, the thugs will begin to chase her, and during the Mad Libs minigame, they will start talking about what Jo might do to disarm the bomb. This actually makes sense - the thugs haven't been told to go after Jo yet. Once she becomes a legit threat, Dr. X sends them out to keep her from disarming the bombs. They managed to get away with making an educational game for kids as young as nine in which the main plot involved disarming bombs.
The game also includes this exchange: Have you seen anything that might prevent electrocution?
Yeah, a governor's pardon. Heh, heh, anything else?
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I guess I couldn't expect anything better from a guy who spends all day surrounded by trash. With all these piles of junk laying around there's bound to be another You better beat it, kid.
The "Juice bar" itself. Jo points out how seedy it is yet it looks like a bar. Were it not for the ingredients using only minty flavoring, lemonade, limeade, grape juice, and cherry juice, it would pretty obviously be a bar.
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Being Noir inspired, it's pretty much the "Bar". At Pico and Mill, ask the technician about what would happen if the tank blew up.
For most of the game, Dr. X is seen only in silhouette. He's finally revealed at the end. You can see every area on the map - including the obvious dam that you can select, but Jo Hammet will say "I can't go there, I'm on a case". It makes sense that she would object to going there since she has no reason to but the player will obviously know that she'll have to go to the dam at some point, along with every other location. Several of Bernie's stories end this way, like one time he rode a burro to the bottom of a canyon and tried to climb back out without climbing equipment so they had to call search and rescue, and another where he broke his fishing rod trying to retrieve his mail without leaving his house.
It's right there in the title. Jo Hammet points out that one of Dr. X's targets is a spatula factory. This is but one of many things she does Bernie is really bad at mixing drinks and he makes self-deprecating jokes about it.
One time when Jo asks him for oil to lubricate her skateboard, he jokes he used the last of it in his last milkshake. Another time Jo asks why people keep coming if he's so bad at mixing drinks, and Bernie says they probably come to see him fail.
What Jo does to get to the bomb. Averted - while you do have to play a Mad Libs game, you have to actually select the words that make sense, thus teaching context. Never Learned to Read: Skinny says that the notes he delivers can't be his because he can't write. Despite death being mentioned several times, they never outright say that someone will die - either that an exploding chemical tank will "wipe out all the people" for thirty miles, that a bomb in the Oil Refinery may cause someone to drown in oil, that Dr.
X will be blown to bits and there's Jo's exchange with Jimmy - however that case is justified. There is a reason the crossword puzzle is considered the most annoying task Poor, befuddled Maggie Mead doesn't understand sarcasm.
Using snarky lines on her will just makes her even more befuddled. She can use sarcasm, however. If you have Jo say that she's trying to stop a mad bomber from destroying the city, Maggie will reply that she's trying to save the world from brain-eating space aliens.
He takes the user to Mystery Mountain and Polly appears on screen; she talks to Botley about her failed History test. The doorbell is activated by the user who must repeat what was heard in order to get into the mountain or house as Polly calls it. The game is similar to Simon. When the outside activity is finished, Botley takes out the toolbar called a "utility belt" and puts it at the bottom of the screen.
Epilogue JumpStart 3rd Grade - Ending-0 Once all the robots are rescued, Polly reveals her ultimate plan to use Botley for the extra credit question, which more than makes up for the entire quiz. For the extra credit question, Polly said that the universe began with Botley she calls this the "Big Bot" and she therefore wants to send him all the way back in time to the Big Bang, which would cause him to be destroyed.
Professor Spark and Ms. Winkle, via a video monitor, agree to let Polly take the quiz again, though Ms. Winkle states that she can't give Polly a test with the same questions twice. Winkle decides to give her a quiz on Latin, which doesn't please Polly, as she's no good at Latin. The storyline ends at this point, but the user can continue playing the Mountain's games for study purposes or for fun. The user can also enter the Time Machine Mission Control and view the " robot roost " without acquiring the Invention Points that would otherwise be required, but the Wheel of Invention cannot be played nor can the Time Machine be entered.
Gameplay Each of the game's twenty-five missions one for each robot that must be rescued begin with the user selecting one of Polly's questions from the TransQuizzer. On the TransQuizzer, Ms. Winkle poses a historical question of Polly and Polly gives a surreallistic and humorous answer. Polly then appears on a monitor to state which robot she has sent back in time for the question and to list the four Mission Clues that need to be found for the mission.
There are stairs and a tram to travel through three different floors.