[Review] Mystery Case Files: Malgrave Incident (Wii) | Caught Me Gaming
For Mystery Case Files: The Malgrave Incident on the Wii, To progress, each item is added to the set of inventory in relation to . SPOILER!. having played Mystery Case Files: Malgrave Incident on the Wii a couple At the end of the puzzle, it was easy to lose track of where you are. webob.info: Mystery Case Files: The Malgrave Incident - Nintendo Wii: Video In the end, if you play it, collect them for the fun of the collecting because they.
There's an engrossing tale of adventure and mystery hidden here, but you sometimes need to look pretty hard to find it. As the game begins, the enigmatic inventor Winston Malgrave has summoned you to his island.
His message indicates that a substance that exists only on the island may be the cure for all of mankind's illnesses, and because his wife Sarah is ailing, he's desperate to secure more of the substance posthaste.
The Malgrave Incident Review - GameSpot
Upon arriving at Malgrave Island, you find signs of a once-thriving community that has clearly been abandoned for some decades. There's a poignant sense of the past lingering throughout the island; at a dilapidated theater, faded posters for old productions still cling to the walls, and everywhere you go, you find lovely postcards that depict the now-crumbling town in its bustling and elegant heyday.
Because the island feels like a place where people lived and where time has taken its toll, the sense of isolation and discovery that goes with exploring the lonely island is absorbing.
As you progress, you gradually uncover the details of the island's history and Malgrave's past, which makes for an engrossing old-fashioned tale that you'll want to see through to its final revelations.
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Winston Malgrave doesn't greet you personally upon your arrival, but he provides you with a device that looks like a metallic Wii Remote that is elegantly engraved with his signature "M. It also stores the dust he has hired you to collect, and that's where the hidden-object scenes that are the signature feature of the Mystery Case Files series come into play.
As you explore the island, you frequently come across spots that exude a dusty glow.
Clicking one of these spots brings up a detailed image of the location and a list of objects you must find in the cluttered area. These sections, like most of The Malgrave Incident, are stress free; there's no time limit, and should you find yourself unable to spot an item or two on your list, you can always click the magnifying glass in the lower-right corner of the screen, which highlights the area where an object you need is hiding.
While you're at it, keep an eye out for my car keys. The process of scouring an image to look for beards, bananas, and the letter "B" is engrossing because the environments are so full of fascinating details that you almost feel as if you've stumbled into an actress's cluttered dressing room or a recluse's old, musty study.
Everywhere your eyes land, there's something to take in.
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And while most objects are stationary, a bit of animation here and there brings the scenes to life; motes of dust drift in beams of sunlight, a mouse blinks at you from his shadowy hiding spot, and objects float to and fro on the surface of a pool. You can pan the camera around and zoom in on these scenes, and as you do, layers give them a sense of depth. This doesn't just make the scenes more visually captivating, though it does have that effect.
It also impacts the gameplay. At times, an object you need may be in the background and obscured by items in the foreground, and only by panning the camera is the object you need revealed. Scouring an image for hidden objects may not be everyone's idea of a good time, but those who enjoy it will find that The Malgrave Incident does this type of gameplay very well.
But there's more to The Malgrave Incident than looking for hidden objects. This is also a point-and-click adventure, and this aspect doesn't meet the same level of quality. Each time you complete a hidden-object scene, your little contraption collects some of the substance that Malgrave needs, and you receive an item that goes into your inventory. These items are often vital to progress to new areas of the island, but it's not always clear just where you need to go and what you need to do to advance.
While the hidden-object scenes offer a helping hand whenever you need one, there's no hint system to nudge you in the right direction at these times. As a result, you may find yourself going in circles around the island, poring over every location for clues or pathways you may have missed or places to use the items piling up in your collection.
Do take note that I tried as best I could to keep spoilers to a very bare minimum.
In fact, I didn't write anything up in regards to the story, as I'm more prone to do. So, for those of you who like to be spoiler-free, I'm happy to say this one should work out well. I even used the new FAQ format to hide the puzzle solutions behind a spoiler wall, so you can keep trying to solve the various puzzles yourself.
Then, if you give up and would rather not use the game's Skip feature, you can take a peek at the solution. Even the hidden object hunt section is off elsewhere. I'm a bit sad I can't use my go-to search anchors tadapsg, mercibe and any current obsessions that have been my staple in past guides, but what better way to test out a new format, touted by navigability and pictures, than a game where you click on pictures to move around the world and find items?
All in all, I do hope you'll find this guide useful in some way! My close friends, both near and far, IRL and online For being you. Big Fish Games and Nintendo Developing and publishing the game.
Kratos For telling me the guide's showing up fine for everyone else. Amazon For putting the game at a discount, prompting me to buy it.
Target For the balloon ribbon I used to divide my TV screen into grids.