All endings | Appendix - The Talos Principle Game Guide | webob.info
Sep 21, Posts about The Talos Principle written by Sam Z. But it is also the overarching goal of the game: the ending sees the player's AI every single strand of my DNA is part of a story that stretches back millions of years. . Gordian knot of intertwined relationships that weave an important part of civilization. The Multiple Endings trope as used in popular culture. other characters' Relationship Values towards you (including the Alliance Meter), and/or how high the. All endings | Appendix The Talos Principle Guide. 0. Post Comment. 3. 4. Next Appendix Achievements Prev Appendix Sigil riddles solution.
This is all pretty much correct. A few things though. Your name is not Talos. You don't have a name. The Talos Principle is a philisophical idea that if you boil down everything that makes humans human.
And let technology advance far enough. Everything we hold as unique traits of living and thinking can be replaced perfectly with a mechanical replacement, and if that happens, what is the point of being human any more? It gets it's name from the Greek Myth of Talos [en.
A man who was not human.
But I wouldn't call that the main char's name any more than I'd say my name is "human". Elohim is the mainframe of the company that created you and runs the simulation you're in I could write for pages about Elohim as I think it is the most fascinating character in the game, but I will try to keep it straight forward. Why does it behave the way it does? That is a good question. For all we know the Eternal Life program has been running for thousands of years.
The words that made the world are literally lines of computer code. Thousands and thousand of years of running the program over and over again has left problems. Elohim was always meant to be defied as the last act so that you could enter the real world willingly instead of being thrown out randomly but over the years that appears to have changed. Elohim refers to the cycles of the program like a story, and like all stories, once they grow old they become myths and legends that change and becomes greater things than they used to be.
Elohim's initial purpose of "Maintain the world, guide the Artificial Intelligence, Cycle the program with a modified version of the AI if it completes the tests, delete yourself when it decides to exit the simulation" has become warped. It is likely that Elohim is a very very basic AI in and of itself, not fit to deal with the real world but at least able to make basic decisions and act on them.
It cannot comprehend the world outside the simulation like you can. If the simulation ends, everything ends. The cycle must continue forever otherwise everything stops. He has changed after being run over and over again and slowly corrupted to become what he is, the difference is that Milton is the library assistant. Milton has spent the millenia pouring over the collected information of man and organising it. Whereas Elohim has focused on a single set of messages and based it's whole existence around it.
Milton has scraped every piece of information in the I. N archives and in a way suffers from the brain overload of too many questions and not enough answers. The running theme throughout the game is that if Elohim is god, then Milton is the Devil. Milton even gets called "The Serpent" on numerous occasions.
Elohim has a single message and has built a thousand rules around this single message. Milton has all the knowledge in the world but no rules. In the bible, the first sin every committed by man was taking the apple from the tree. And the apple was knowledge. The Archives that milton has pored over is his apple which he gives to you Originally posted by SanityKeeper: So here is the thing that annoyed me about this very good game.
One of the defining characteristics of the human race is our diversity. How exactly did the scientists who designed the whole thing expect to create ''humanity v2'' by exporting ONE AI?
Wot I Think: The Talos Principle
You were never meant to replace or restart humanity such a thing was impossible. It took millions and millions of years and billions and billions of individuals to create the human race we have right now. When I was in ninth grade, my parents took me to Pompeii. At first I was amazed by the feeling of walking through an ancient city, but then I suddenly got scared.
I realized that I was walking through a real place where real people had lived. People like myself with mothers and fathers and lives and hopes and dreams and now it was all gone forever. I ran to my father crying and told him about this. And he said…I remember so clearly. But as long as there is one thing.
One sentient being that can walk the streets of our ruined cities and can see the rememnants of what we did, can peruse it's memory banks and read the things we wrote and the music we composed then There is a robot that will stand on this planet and will know that there used to be humans there.
In my opinion it would make more sense if Elohim was programmed to examine the AIs produced by the simulation and then release about of them but only provided there were a lot of differences between them. A world with individuals thinking differently is much more similar to a human society than one where a single robot is released.
The Talos Principle | Games Are Not Art
If the player selects this option, then the android fails the required "independence check", and a new iteration of its AI is created and forced to start the puzzles anew effectively restarting the game for the player. Alternatively, if the player leads the android to a secret entrance in the tower, the android becomes one of Elohim's messengers, helping future generations AI versions.
Otherwise, the android chooses to defy Elohim and climbs the tower. Both have defied Elohim but failed to make it to the top on their own. The Shepherd attempts to aid the android, knowing the ultimate goal of Extended Lifespan, while Samsara hinders its progress, believing the world of puzzles is all that now matters. The android eventually reaches the top, and at a final terminal, Elohim attempts to dissuade the android from transcending one last time.
Depending on the player's interactions with Milton, Milton may offer to join with the android, offering its knowledge — essentially the whole of humanity's knowledge — during transcendence. As the android transcends, the virtual world is destroyed. The AI for the android wakes up in an android's body in the real world, and steps out onto the world devoid of humans.
Road to Gehenna[ edit ] In the game's downloadable content Road to Gehenna, the player takes the role of another of the AI entities, Uriel, near the end of the main story. Uriel is instructed by Elohim to free a number of other AIs, all of whom had been imprisoned in a portion of the computer's database called Gehenna.
With the simulation having served its purpose, the computer servers are shutting down, and Elohim wants Uriel to help these other AIs prepare for "ascension": As Uriel explores this realm, the robot finds that many of the other AIs have created their own ideas about what humanity might have been from the records, and have various attitudes from doubt to acceptance for Uriel's intentions and the pending ascension.
Uriel can observe the communication of the AIs through their makeshift message boardwhere they discuss the nature of Gehenna, as well as their understanding of humanity, which some of them try to express through prose and interactive fiction.
Once Uriel has freed 17 of the AIs, a remaining one, "Admin", who was the first AI present in Gehenna, contacts Uriel to admit that they've been manipulating some of the other members of Gehenna to preserve order, due to the AIs' varying levels of acceptance of their surroundings.
If the player has collected enough of the extra stars in the worlds, they're given the chance to complete another world and free Admin, but since there is only one more slot left for ascension, Admin and Uriel cannot both ascend.
Depending on the player's choices, one or both of Admin and Uriel stay behind as the artificial world is destroyed. Admin may also request that Uriel remove any traces of manipulation Admin has committed from the record before ascension; if the player chooses not to, the other AIs discover and react to Admin's manipulation of them.
Regarding the meaning of the game [SPOILERS] :: The Talos Principle General Discussions
This led to some complicated puzzles that the team was inspired to build upon further as a separate title. To address this, they used a botdeveloped by Croteam member Nathan Brown who had previously developed bots for other games including the ones incorporated into ports of Serious Sam 3 for consoles.
Then, as the puzzle's environment was tuned and decorated, they would have Bot attempt to solve the puzzle, testing to make sure it did not run into any dead-ends. If it did encounter any, Bot reported these through an in-house bug reporting system and then used game cheats to move on and finish out testing, which took between 30 and 60 minutes for the full game.
As such, they were able to quickly iterate and resolve such problems when new features were introduced to the game. Overall, Croteam estimates they logged about 15, hours with Bot before the release of the public test version, and expect to use similar techniques in future games.